About All Will Rise

The river burns. A god dies. A city awakes. 

This is All Will Rise, a narrative courtroom deck-builder about ordinary people who make the powerful pay for destroying our future. Play a lawyer who fights for the rights of the earth, as she and her team take a corrupt billionaire to court for a river’s murder.

EXPLORE MUZIRIS

Welcome to Muziris, in a world that could be ours. A vibrant city under pressure by powerful corporate and political interests. Mix with ecoterrorists and godmen, capitalist overlords and construction workers, conspiracy theorists and hacker seeresses. Boost your reputation with the city’s quarreling factions – keep the balance, or let tensions explode.

BUILD YOUR DECK 

Unlock cards by following leads and making choices. Claims represent evidence, and Rhetoric cards strengthen arguments with expressiveness and personality. Go on missions and interview witnesses to upgrade Claims from “speculative” to “undeniable”. Rhetoric cards can give the player different strategies to navigate tricky situations.

MANAGE YOUR TEAM

Send your team on missions – but take into account their strengths and weaknesses. Manage their emotions and respect their opinions. Keeping your team engaged is vital. If you push them too hard, they will burn out. 

MAKE YOUR CASE

Conversations are courtroom-style strategic card battles. Charm and persuade, or intimidate and manipulate. Play cards to influence people’s emotional energies – Hearts, Minds and Guts. Engage their emotions, or exploit their vulnerabilities to make your points. Choose your strategy carefully, potential allies could easily turn into determined enemies.

LIVE WITH THE CONSEQUENCES

Obey a dead river god’s summons – or defy them. Pass information to violent ecoterrorists – or maintain your pacifist ideals. Convince a corporate stooge to testify for you – or blackmail him with sensitive information. Your choices will determine the fate of Muziris. 

Make your case, and win the battle for the future. It’s in your hands.

Signup for updates on the game

Please wait...

Thank you for signing up!

Press

“Well here’s something you don’t see every day.”

“This is clearly a game with something to say, which is a little bit unusual in the realm of videogames.”

… shown off during the Wholesome Direct, where it stood out among the many cutesy tranquility sims on account of there being, wow, actual conflict driving a story.”

“15 best games at 2025’s Summer Game Fest.”

It’s a strikingly bold concept for a game … it is certainly one we’ll be watching.”

“This is an original, thematically daring game that you really should keep an eye on.”

“If I had to boil this list down to just one game to keep an eye on out of Gamescom, it would be All Will Rise.”

“All Rise channels Ace Attorney, Disco Elysium and Slay the Spire in a courtroom card battle to save the planet”

“Podquisition 504: The Coldest Open”

“GPR: World Warrior with Dr. Joost Vervoort”

Dev Team

Niels Monshouwer

Executive Producer

Niels Monshouwer will be the executive producer. He has recently worked as a robot and combat producer on Horizon Forbidden West at Guerrilla, and previously was a co-founder of WeirBeard Games known for games such as Tricky Towers and 99 Bricks. 

Meghna Jayanth

Narrative Director

Narrative legend Meghna Jayanth is our narrative director and has done narrative design and worldbuilding on indie hits 80 Days and Sable, as well as Guerrilla’s previous title Horizon Zero Dawn and of course Thirsty Suitors. Meghna is also a leading voice in the game industry on challenging capitalist-colonialist structures in the industry and within games themselves to help create a better and fairer future.

Hugo Bille

Design Lead & Programming

Hugo Bille is our Design Director and Lead Developer. He most recently worked on the psychedelic gardenvania Ultros, following a decade of design and production work on indie gems such as Fe, Stick It To The Man and They Breathe. He also founded the IGDA Climate SIG and co-chaired it for the past few years.

Joost Vervoort

Science & Impact Director

Our impact director, associate professor Joost Vervoort from Utrecht University. Joost has published more than 60 leading scientific articles about climate change, the future, games and sustainability, he is also leading cutting edge research on games and sustainability. He will lead the academic side of the project and focus on the societal impact of the game.

Marocha Arredondo

Art Director, UI/UX

Marocha Arredondo is our art director and lead for UI/UX. She’s a multidisciplinary artist and designer who recent works are the beautiful cozy Station to Station game and Horizon Forbidden West

Yuvraj Jha

Lead Environment & Character Artist

Yuvraj is a concept artist and world-builder whose work blends a maximalist Indian aesthetic with futuristic, story-rich visuals. His practice spans speculative design, research fiction, and entertainment design — often weaving humour, philosophy, and cultural detail into immersive, imaginative worlds. He has collaborated with Netflix, Amazon Prime, UNDP, and Quicksand.

Enora Mercier

Environment Artist

The excellent Enora Efflam Mercier is our lead concept artist. Their interest in ecology combines with world-building and creative thinking for video game environments. After having worked on competitive games such as Legends of Runeterra and League of Legends, Enora has returned to their passion for story-based games.

Ramsey Kharroubi

Composer

Ramsey is a Palestinian-American composer and musician specialising in video game soundtracks. His style blends influences from all over—most notably metal, rock, electronica, and pop. Ramsey is best known for the bopping tunes of the dating sim Boyfriend Dungeon, as well as my work on Boomerang Fu, GNOG, and Thirsty Suitors. He loves to use storytelling and experimental soundscapes when making his tunes for games.

Neha Patel

Audio Designer

Neha is a freelance composer and sound designer from Québec. She has worked on titles such as Venba, Eternights, Six Ages 2 and more. Her musical work is greatly influenced by her training in classical piano with an emphasis on nostalgic melodies. As a self-taught sound designer, Neha focuses on emotional sound design. She believes that good sound effects can not only be heard, but also felt. When not creating audio, Neha is advocating for a sustainable game audio industry by talking about pay transparency, financial realities and game audio marketing.

Chanté Goodman

Social Media & Community Manager

Chanté is an award-winning community manager, currently working as an international community manager at Bethesda Softworks and campaign marketing manager at SoloQ. Previously working on the Horizon franchise at Guerrilla and the Planet franchise at Frontier Developments, Chanté has a wealth of experience lifting communities up through thoughtful marketing and initiatives.

Paul van Barneveld

Marketing Designer

Paul is a Marketing Designer with a strong interest in creating visuals that connect with audiences. With experience in branding and design from his time in the game industry, he understands how to make content that stands out. He’s worked with AAA studios and well-known brands, and also enjoys developing his own creative projects on the side. Design has always been a big part of his life and work.

Games We’ve Worked On

 

Dev Blog

Discovering Kuyili Through Play

In All Will Rise, the player will not only choose but also discover…

Finding the Spirit of All Will Rise

By Joost Vervoort, Impact Director An important part of working…

An Inappropriately Joyous Game About Fighting for the Planet

We’re clashing Phoenix Wright, Disco Elysium and narrative deck building with the ecological crisis — to help fund real court cases.

All Will Rise Receives Dutch Creative Industries Fund!

For the last year or so, a team of researchers and game designers has been working hard on a bold new game concept: All Rise — a game where you take big fossil fuel companies to court.

Meet Our New Team Members!

Last year, for a brief time, I was part of the efforts by Dutch activist group Fossielvrij to take ABP pension fund, one of the world’s biggest pension funds, to court.

Climate Courthouse Game: August Update

In late 2021, the Anticiplay team set out on a journey to make a climate courthouse game inspired by real life climate court cases against powerful polluters.

OBJECTION! Help us build a courthouse climate game where you sue the powerful

My idea: to make a Phoenix Wright-style game, but focus it on climate lawsuits against the powerful. Next to the two cases mentioned, such lawsuits are being tried all over the world.

Contact

PresskitFollow us on Bluesky | Follow us on Instagram

Get in touch at info@allwillrise.com

If you are interested in funding the development of All Will Rise, email funding@allwillrise.com