About All Will Rise

Corporations and political elites are driving the world into the ground. But ordinary people give them power, and ordinary people can take it away.

Welcome to Muziris, a speculative city in Kerala, South India. The city’s river is dead, and on fire.

You are Kuyili, a lawyer and climate activist who delights in turning obstacles into wild and weird possibilities. You and your ragtag team of volunteers want to do the impossible: take the Vice President of a powerful multinational conglomerate to court for the river’s murder.

Your team’s time, money and energy are limited. Sometimes you can’t stand each other. But they – and you – are resourceful.

Win the trust of various bickering factions to gain evidence and allies for the looming court case. Every choice is a risk – and could have unexpected consequences. How far will you go to convince a grieving parent to testify? Will you make a deal with a corrupt politician’s even more corrupt opponent? Pass information to the local ecoterrorist group, despite their violent methods?

Send your team on missions and make choices to unlock cards. Decide which leads to pursue with your limited time. Build a powerful deck of evidence and strategies that reflect your playstyle. Inspire your teammates – or risk burning them out. And make sure to choose the right person for the job.

Turn potential enemies into allies in card-based conversational battles. Build arguments – or connections. Charm and persuade, or intimidate and manipulate. Harness your anger, or charge your powers with joy. It’s up to you.

Get wild, get even, and win the case.

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Press

“If I had to boil this list down to just one game to keep an eye on out of Gamescom, it would be All Will Rise.”

“All Rise channels Ace Attorney, Disco Elysium and Slay the Spire in a courtroom card battle to save the planet”

“Podquisition 504: The Coldest Open”

“GPR: World Warrior with Dr. Joost Vervoort”

Dev Team

Niels Monshouwer

Executive Producer

Niels Monshouwer will be the executive producer. He has recently worked as a robot and combat producer on Horizon Forbidden West at Guerrilla Games, and previously was a co-founder of WeirBeard Games known for games such as Tricky Towers and 99 Bricks. 

Meghna Jayanth

Narrative Director

Narrative legend Meghna Jayanth is our narrative director and has done narrative design and worldbuilding on indie hits 80 Days and Sable, as well as Guerrilla’s previous title Horizon Zero Dawn and of course Thirsty Suitors. Meghna is also a leading voice in the game industry on challenging capitalist-colonialist structures in the industry and within games themselves to help create a better and fairer future.

Hugo Billie

Design Lead & Programming

Hugo Billie is our code lead. He most recently worked on the psychedelic gardenvania Ultros, following a decade of design and production work on indie gems such as Fe, Stick It To The Man and They Breathe. He also founded the IGDA Climate SIG and co-chaired it for the past few years.

Joost Vervoort

Science & Impact Director

Our impact director, associate professor Joost Vervoort from Utrecht University. Joost has published more than 60 leading scientific articles about climate change, the future, games and sustainability, he is also leading cutting edge research on games and sustainability. He will lead the academic side of the project and focus on the societal impact of the game.

Marocha Arredondo

Art Director, UI/UX

Marocha Arredondo is our art director and lead for UI/UX. She’s a multidisciplinary artist and designer who recent works are the beautiful cozy Station to Station game and Horizon Forbidden West

Enora Mercier

Background Artist

The excellent Enora Efflam Mercier is our lead concept artist. Their interest in ecology combines with world-building and creative thinking for video game environments. After having worked on competitive games such as Legends of Runeterra and League of Legends, Enora has returned to their passion for story-based games.

Curran Gregory

Character Artist

Curran Gregory, also known as Gigalithic, is our lead character artist. They were a character artist on 2020’s Paradise Killer — and with their unique style of bold characters with bright, energetic colors we’re sure the characters of All Rise will fully come to life under Curran’s paint brush.

Games We’ve Worked On

 

Dev Blog

An Inappropriately Joyous Game About Fighting for the Planet

We’re clashing Phoenix Wright, Disco Elysium and narrative deck building with the ecological crisis — to help fund real court cases.

All Will Rise Has Been Funded!

For the last year or so, a team of researchers and game designers has been working hard on a bold new game concept: All Rise — a game where you take big fossil fuel companies to court.

Meet Our New Team Members!

Last year, for a brief time, I was part of the efforts by Dutch activist group Fossielvrij to take ABP pension fund, one of the world’s biggest pension funds, to court.

Climate Courthouse Game: August Update

In late 2021, the Anticiplay team set out on a journey to make a climate courthouse game inspired by real life climate court cases against powerful polluters.

OBJECTION! Help us build a courthouse climate game where you sue the powerful

My idea: to make a Phoenix Wright-style game, but focus it on climate lawsuits against the powerful. Next to the two cases mentioned, such lawsuits are being tried all over the world.

Contact

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Get in touch at info@allwillrise.com

If you are interested in funding the development of All Will Rise, email funding@allwillrise.com