
About All Will Rise
Corporations and political elites are driving the world into the ground. But ordinary people give them power, and ordinary people can take it away.
Welcome to Muziris, a speculative city in Kerala, South India. The city’s river is dead, and on fire.
You are Kuyili, a lawyer and climate activist who delights in turning obstacles into wild and weird possibilities. You and your ragtag team of volunteers want to do the impossible: take the Vice President of a powerful multinational conglomerate to court for the river’s murder.
Your team’s time, money and energy are limited. Sometimes you can’t stand each other. But they – and you – are resourceful.
Win the trust of various bickering factions to gain evidence and allies for the looming court case. Every choice is a risk – and could have unexpected consequences. How far will you go to convince a grieving parent to testify? Will you make a deal with a corrupt politician’s even more corrupt opponent? Pass information to the local ecoterrorist group, despite their violent methods?
Send your team on missions and make choices to unlock cards. Decide which leads to pursue with your limited time. Build a powerful deck of evidence and strategies that reflect your playstyle. Inspire your teammates – or risk burning them out. And make sure to choose the right person for the job.
Turn potential enemies into allies in card-based conversational battles. Build arguments – or connections. Charm and persuade, or intimidate and manipulate. Harness your anger, or charge your powers with joy. It’s up to you.
Get wild, get even, and win the case.
Press
Dev Team
Niels Monshouwer
Executive Producer
Niels Monshouwer will be the executive producer. He has recently worked as a robot and combat producer on Horizon Forbidden West at Guerrilla Games, and previously was a co-founder of WeirBeard Games known for games such as Tricky Towers and 99 Bricks.
Meghna Jayanth
Narrative Director
Narrative legend Meghna Jayanth is our narrative director and has done narrative design and worldbuilding on indie hits 80 Days and Sable, as well as Guerrilla’s previous title Horizon Zero Dawn and of course Thirsty Suitors. Meghna is also a leading voice in the game industry on challenging capitalist-colonialist structures in the industry and within games themselves to help create a better and fairer future.
Hugo Billie
Design Lead & Programming
Hugo Billie is our code lead. He most recently worked on the psychedelic gardenvania Ultros, following a decade of design and production work on indie gems such as Fe, Stick It To The Man and They Breathe. He also founded the IGDA Climate SIG and co-chaired it for the past few years.
Joost Vervoort
Science & Impact Director
Our impact director, associate professor Joost Vervoort from Utrecht University. Joost has published more than 60 leading scientific articles about climate change, the future, games and sustainability, he is also leading cutting edge research on games and sustainability. He will lead the academic side of the project and focus on the societal impact of the game.
Marocha Arredondo
Art Director, UI/UX
Marocha Arredondo is our art director and lead for UI/UX. She’s a multidisciplinary artist and designer who recent works are the beautiful cozy Station to Station game and Horizon Forbidden West
Enora Mercier
Background Artist
The excellent Enora Efflam Mercier is our lead concept artist. Their interest in ecology combines with world-building and creative thinking for video game environments. After having worked on competitive games such as Legends of Runeterra and League of Legends, Enora has returned to their passion for story-based games.
Curran Gregory
Character Artist
Curran Gregory, also known as Gigalithic, is our lead character artist. They were a character artist on 2020’s Paradise Killer — and with their unique style of bold characters with bright, energetic colors we’re sure the characters of All Rise will fully come to life under Curran’s paint brush.